I began my 3D journey with character modeling and later explored environments and digital sculpting. Throughout these projects, I gained hands-on experience with the complete 3D pipeline, including modeling, texturing, rigging, animation, and integrating assets into game engines.
Created a sculpting project in ZBrush, where I learned the fundamentals of digital sculpting, detailing, and preparing assets for use in a game engine.
Created a 3D environment inspired by Little Nightmares II for learning purposes (non-commercial), using the style as reference while making and modifying my own textures and assets.